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AI agents that work in Blender

One role in the catalogue already knows Blender: they model, light and render in a live, sandboxed Blender session and export web-ready or Roblox-ready files. There is nothing to connect: once your org admin turns Blender on in Admin → Tools, the agents you give it to can use it.

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What your agents can do with Blender

  • Model by writing Python and checking screenshots of the scene
  • Light, apply materials and render previews (EEVEE) and showcase stills (Cycles)
  • Import glb, gltf, fbx, obj, stl, ply and blend files
  • Pull free CC0 models, HDRIs and materials from Poly Haven and ambientCG
  • Export a web-ready GLB with a manifest and a Three.js snippet, a Roblox-ready FBX, or the .blend
  • Show a 3D preview in Crewdle you can rotate and comment on

Ways teams put it to work

  • A 3D Artist agent models your product for a 3D viewer on the landing page.
  • The Roblox Studio team’s 3D Artist makes a low-poly trophy for the end of an obby.
  • A Developer agent drops the exported GLB into a Three.js scene with the snippet from the manifest.

Before you start

  • Off by default: an org admin turns on Blender in Admin → Tools.
  • Sessions close after 10 minutes idle (autosaved), last at most 2 hours, up to 3 per org, with no internet access, no AI text-to-3D and no GPU rendering.
  • Tokens only: no render or session fee. Screenshots count as image tokens.

Learn more

Agents that use Blender

Teams that include them

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