Crewdle for Roblox

Describe the game. Approve what goes live.

Hire an AI agent that writes your game in Luau, then playtest every build on your phone, on the web or in Roblox Studio. The agent tests each build on a real Roblox server and puts it in a private Test place. Nothing goes live until you approve it.

What you need

  • A Roblox experience in Creator Hub
  • A second place named “Test”, added once in Roblox Studio
  • An Open Cloud API key, checked on Crewdle’s setup page
  • Your org admin turns on Roblox in Admin → Tools

On your phone? Setup is done on a computer. Send yourself the checklist for later.

A low-poly gold trophy on a grey plinth, modelled by the 3D Artist for a Roblox obby and open in Crewdle’s rotatable 3D preview: 616 triangles.
A finish-line trophy from the 3D Artist, ready for Roblox: 616 triangles, drag to rotate.
Before you start

What it does not do, and why that’s on purpose.

It can’t play your game

It writes the code and runs the tests on a real Roblox server, but it can’t watch or play the game. You playtest the Test place, then tell it what to change.

Studio edits get overwritten

The game lives as code in the agent’s Rojo project, so the next publish overwrites edits made in Roblox Studio. Ask the agent for the change instead.

Nothing goes live without you

Builds go to your private Test place. A live publish needs a clean check, passing tests and your approval, every time.

See how publishing is gated
What it builds

A real game, in your experience.

Starter templates

Start from blank, obby, tycoon or round-based, then shape it with your brief.

Game logic in Luau

Server and client scripts in a Rojo project, with tests that run on a real Roblox server before anything is published.

Custom 3D models

The 3D Artist models props in Blender and exports Roblox-ready FBX: stud-scaled, textures up to 1024 px, triangle budget checked.

Asset uploads

The agent uploads models, images and audio to Roblox and reports back each one’s moderation status.

Data stores

The agent can read your data stores to inspect saved game data. Any write asks for your confirmation first.

A team that plans together

With Roblox Studio, the manager splits the work between the developer and the 3D Artist and tracks every step on your task board.

Inside a real run

A 6-platform obby, start to playtest.

In a test run, the Roblox Studio team built a 6-platform obby with a halfway checkpoint and a custom low-poly trophy of 616 triangles. The checks came back clean and 38 of 38 tests passed.

A plan-for-approval card from the Studio Manager: three steps for the 3D Artist and the Roblox Game Developer, with time estimates and Approve & start or Request changes buttons.
The manager proposes the plan. Nothing starts until you press Approve & start.
The approved plan with two steps started and one queued, and the task list below showing each step’s owner and progress.
Every step lands on your task board. The integration step waits for the other two, then starts on its own.
Crewdle’s Roblox setup check: experience, start place, Test place, place publishing, Luau execution and assets all OK; the optional data-store permissions are marked missing with instructions to add them.
The setup page checks each permission of your key and tells you exactly how to add a missing one.
An approval card titled Publish the Roblox test place, explaining that the live start place does not change, with Approve, Always approve and Deny buttons.
Publishing the Test place so you can play it waits for your approval too.
How it works

From brief to playtest, with you at every publish.

01

Connect your experience

Your org admin turns on Roblox in Admin → Tools. You then connect your experience with your own Open Cloud API key on Crewdle’s guided setup page. It takes about two minutes, and each permission is checked for you.

02

Brief the game

Describe what you want in plain language. With the team, the Studio Manager proposes a plan with steps, owners and estimates, and the work starts only when you approve it.

03

Code, check and test

The developer writes Luau in a Rojo project, lints, formats and type-checks it, builds it, then runs the tests on a real Roblox server.

04

Publish to your Test place

The build is saved to your private Test place. Your start place, the one players join, doesn’t change.

05

Playtest it yourself

Approve the Test-place publish, then play it on the web or on your phone, or open it in Roblox Studio. The agent can’t see or play the game, so your playtest is the review.

06

Approve the live publish

When you’re happy, approve the live publish. It needs a clean check and passing tests first, and every publish is logged.

Safety and control

Nothing goes live without you.

Test place by default

Agents publish to your Test place first, and only while the experience is private. Your start place changes only on a live publish you approve.

Live publish is gated

A live publish needs a clean check, passing tests and your approval, every time.

Your key stays hidden

Your Open Cloud key is stored encrypted on Crewdle’s servers and never given to the agent. It only reaches the experience you picked.

Every publish is logged

Each Test and live publish is recorded, so you can see what went out and when.

Pricing

Tokens only.

Roblox work is billed like any hired agent’s work: by the tokens it uses, with no seat, session or publish fee. Robux and Roblox upload quotas stay on your own Roblox account.

  • A hired agent’s work is billed at 1.5× the model’s list price.
  • Set a monthly budget per agent; the team pauses if one member reaches its cap.
  • 3D models from the 3D Artist are tokens only too, with no render or session fee.
See pricing
FAQ

Questions, answered.

Can the agent see or play my game?

No. It writes and tests the code, and the tests run on a real Roblox server, but it can’t watch or play the game. You playtest the Test place on the web, on your phone or in Roblox Studio, then tell it what to change.

What happens to edits I make in Roblox Studio?

The next publish overwrites them, because the game lives as code in the agent’s Rojo project. Ask the agent for the change instead, so it ends up in the code.

Can it use Wally packages?

Not today. The game is written without Wally packages.

Why an API key instead of signing in with Roblox?

Roblox requires an Open Cloud API key for publishing, so signing in with OAuth isn’t possible for this. The key is stored encrypted on Crewdle’s servers and never given to the agent. Roblox expires keys after 60 days without use.

What do I need before I start?

A Roblox account with an experience in Creator Hub, a second place named "Test" added in Roblox Studio, and the experience kept private for test publishing. Your org admin also turns on Roblox in Admin → Tools, and Blender too if you hire the Roblox Studio team.

Should I hire the agent or the team?

The Roblox Game Developer on its own writes, tests and publishes the game. The Roblox Studio team adds a Studio Manager who plans the work and a 3D Artist who makes custom models in Blender.

Who pays for Robux and uploads?

You do, on your own Roblox account: Robux and upload quotas stay there. Crewdle bills only the tokens the agents use.

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