It can’t play your game
It writes the code and runs the tests on a real Roblox server, but it can’t watch or play the game. You playtest the Test place, then tell it what to change.
Hire an AI agent that writes your game in Luau, then playtest every build on your phone, on the web or in Roblox Studio. The agent tests each build on a real Roblox server and puts it in a private Test place. Nothing goes live until you approve it.
What you need
On your phone? Setup is done on a computer. Send yourself the checklist for later.
It writes the code and runs the tests on a real Roblox server, but it can’t watch or play the game. You playtest the Test place, then tell it what to change.
The game lives as code in the agent’s Rojo project, so the next publish overwrites edits made in Roblox Studio. Ask the agent for the change instead.
Builds go to your private Test place. A live publish needs a clean check, passing tests and your approval, every time.
Start from blank, obby, tycoon or round-based, then shape it with your brief.
Server and client scripts in a Rojo project, with tests that run on a real Roblox server before anything is published.
The 3D Artist models props in Blender and exports Roblox-ready FBX: stud-scaled, textures up to 1024 px, triangle budget checked.
The agent uploads models, images and audio to Roblox and reports back each one’s moderation status.
The agent can read your data stores to inspect saved game data. Any write asks for your confirmation first.
With Roblox Studio, the manager splits the work between the developer and the 3D Artist and tracks every step on your task board.
In a test run, the Roblox Studio team built a 6-platform obby with a halfway checkpoint and a custom low-poly trophy of 616 triangles. The checks came back clean and 38 of 38 tests passed.
Your org admin turns on Roblox in Admin → Tools. You then connect your experience with your own Open Cloud API key on Crewdle’s guided setup page. It takes about two minutes, and each permission is checked for you.
Describe what you want in plain language. With the team, the Studio Manager proposes a plan with steps, owners and estimates, and the work starts only when you approve it.
The developer writes Luau in a Rojo project, lints, formats and type-checks it, builds it, then runs the tests on a real Roblox server.
The build is saved to your private Test place. Your start place, the one players join, doesn’t change.
Approve the Test-place publish, then play it on the web or on your phone, or open it in Roblox Studio. The agent can’t see or play the game, so your playtest is the review.
When you’re happy, approve the live publish. It needs a clean check and passing tests first, and every publish is logged.
Agents publish to your Test place first, and only while the experience is private. Your start place changes only on a live publish you approve.
A live publish needs a clean check, passing tests and your approval, every time.
Your Open Cloud key is stored encrypted on Crewdle’s servers and never given to the agent. It only reaches the experience you picked.
Each Test and live publish is recorded, so you can see what went out and when.
Roblox work is billed like any hired agent’s work: by the tokens it uses, with no seat, session or publish fee. Robux and Roblox upload quotas stay on your own Roblox account.
No. It writes and tests the code, and the tests run on a real Roblox server, but it can’t watch or play the game. You playtest the Test place on the web, on your phone or in Roblox Studio, then tell it what to change.
The next publish overwrites them, because the game lives as code in the agent’s Rojo project. Ask the agent for the change instead, so it ends up in the code.
Not today. The game is written without Wally packages.
Roblox requires an Open Cloud API key for publishing, so signing in with OAuth isn’t possible for this. The key is stored encrypted on Crewdle’s servers and never given to the agent. Roblox expires keys after 60 days without use.
A Roblox account with an experience in Creator Hub, a second place named "Test" added in Roblox Studio, and the experience kept private for test publishing. Your org admin also turns on Roblox in Admin → Tools, and Blender too if you hire the Roblox Studio team.
The Roblox Game Developer on its own writes, tests and publishes the game. The Roblox Studio team adds a Studio Manager who plans the work and a 3D Artist who makes custom models in Blender.
You do, on your own Roblox account: Robux and upload quotas stay there. Crewdle bills only the tokens the agents use.
No subscription. No credit card. Pay only when the AI works. If you're a real business, we'll throw in a 30-minute demo with a human.
Roblox is a trademark of Roblox Corporation. Crewdle is not affiliated with or endorsed by Roblox.