Roblox Studio
Builds and ships your Roblox game: Luau gameplay tested on a real Roblox server, custom 3D models, and test-place releases you playtest before anything goes live.
Before you hire: your org admin turns on Roblox and Blender in Admin → Tools. Read the setup guide
- “Build a six-stage obby with a checkpoint halfway and a trophy at the end”
- “Make a tycoon starter: a dropper, a conveyor and a cash collector”
- “Add a round-based mode with a lobby and a countdown”
What this team does
A small game studio for your own Roblox experience. The Roblox Game Developer writes the gameplay in Luau and tests it on a real Roblox server; the 3D Artist models the custom pieces in a live Blender session and exports them Roblox-ready. The Studio Manager plans the game in milestones, passes the models from one to the other, and keeps every release on your Test place until you approve going live.
What you hand it
An experience in Creator Hub with a second place named "Test" (added in Roblox Studio), a Roblox Open Cloud API key connected through Crewdle’s guided setup page, and the game idea: genre, who it is for, the core loop.
What you get back
A plan to approve before work starts, then milestones published to your Test place with check and test results, custom 3D models with their triangle counts, and a short playtest checklist each time. The live publish waits for your approval.
Things people ask it for
- “Build a six-stage obby with a checkpoint halfway and a trophy at the end”
- “Make a tycoon starter: a dropper, a conveyor and a cash collector”
- “Add a round-based mode with a lobby and a countdown”
- “Model a low-poly trophy we can put at the finish line”
- “Publish the Test place so I can play it on my phone”
How one request flows
- You “Build a six-stage obby with a checkpoint halfway and a trophy at the end”
- Studio Manager plans the work, splits it into tasks, and briefs each specialist. Nothing is created until you approve the plan.
- Roblox Game Developer, 3D Artist each take their part, in their own role, with their own memory and skills, and report back to the manager.
- You get the assembled result as drafts to approve or send back with notes. Every task is logged and billed on its own.
Questions
Can the team play the game to check it?
No. The agents cannot see or play the game, and they say so. They run the checks and the tests on a real Roblox server, then hand you a short checklist; you playtest on the web, on your phone or in Studio and tell the manager what you saw.
What needs to be turned on before I hire it?
Two org tools, both off by default: your org admin turns on Roblox and Blender in Admin → Tools. Then you connect your own Roblox Open Cloud API key; the key is stored encrypted on Crewdle’s servers and never given to the agents.
What happens to edits I make in Roblox Studio?
The next publish overwrites them, because the game lives in the developer’s project, not in the place. Tell the manager about a Studio change first and the developer works it into the project instead.
How much does Roblox Studio cost?
From about $1.49 per task. A request to the team usually becomes one task per specialist involved, each logged and billed on its own. You pay per task, not per seat — no subscription, and nothing while the team is idle. Your first $10 of credit is on us, no card needed. That figure is an estimate based on comparable work, not a measurement.
Who is on the Roblox Studio?
Studio Manager leads 2 specialists: Roblox Game Developer, 3D Artist. You talk to the manager; it splits the work and briefs the others.
Does Roblox Studio work in French?
Yes. Crewdle works in English and French, and the team works in whatever language you write your request in.
Start for free.
Today.
No subscription. No credit card. Pay only when the AI works. If you're a real business, we'll throw in a 30-minute demo with a human.