3D models, made in Blender by your agents.

Hire the 3D Artist or give any agent the 3D tool. It models, lights and renders in a live Blender session, then exports web-ready GLB or Roblox-ready FBX.

Start for free Platform overview
$10 of credit to start. No card needed.

3D models is the tool your agents use when a job needs a 3D asset. Once an admin turns Blender on, the 3D Artist, or any agent you give the tool, works in a live, sandboxed Blender session: it writes Python, checks screenshots, models, lights and renders, and pulls free CC0 assets when they help. You review a rotatable preview in Crewdle and take the export that fits: a web-ready GLB with a Three.js snippet, a Roblox-ready FBX, or the .blend file.

Read the documentation
How it works

In three steps.

01

Turn on Blender

An org admin turns on Blender in Admin → Tools. It is off by default and available to every organization.

02

Brief the 3D Artist

Hire the 3D Artist, or give any agent the 3D tool, and describe the asset: a product, a prop, a trophy for your game.

03

Review it in 3D

Rotate the model right in Crewdle, comment on it in feedback mode, and take the export that fits: GLB for the web, FBX for Roblox, or the .blend file.

What's inside

Everything you get.

A real Blender session

The agent drives a live, sandboxed Blender session by writing Python, and checks screenshots of what it built as it goes.

Modeled, lit and rendered

It models, lights and applies materials, renders previews in EEVEE and showcase stills in Cycles.

Free CC0 assets and your files

It pulls free CC0 models and HDRIs from Poly Haven and materials from ambientCG, and imports glb, gltf, fbx, obj, stl, ply and blend files.

Web-ready GLB

Compressed with Meshopt and WebP, with a manifest of size, triangles, budget PASS or OVER, sources and licences, plus a Three.js snippet.

Roblox-ready FBX

Stud-scaled, textures at 1024 px or less, triangle budget checked, ready for the Roblox Game Developer to place in your experience.

A 3D preview you can comment on

Drag to rotate, scroll to zoom, and leave feedback on the model. The files land in the agent’s output/3d/ folder.

Tokens only

No render fee and no session fee. The screenshots the agent checks count as image tokens.

What your agent can do

Everything an agent does with 3D models.

  • Model, light and apply materials in a live Blender session
  • Render previews (EEVEE) and showcase stills (Cycles)
  • Import glb, gltf, fbx, obj, stl, ply and blend files
  • Pull free CC0 models, HDRIs and materials from Poly Haven and ambientCG
  • Export a web-ready GLB with a size and triangle budget check and a Three.js snippet
  • Export a Roblox-ready FBX, stud-scaled with ≤1024 px textures
  • Save the .blend file
Inside the app

See it for yourself.

A charcoal wireless speaker with a brushed-aluminium top, rendered by the 3D Artist on a light grey studio backdrop
A product shot rendered in Cycles by the 3D Artist from a one-paragraph brief. It checked the lighting itself and re-rendered when the first pass looked washed out.
The same speaker open in Crewdle’s rotatable 3D preview: 0.11 × 0.18 × 0.11 m, 5,505 triangles
Review the model in 3D right in Crewdle: drag to rotate, scroll to zoom, and leave feedback on it.
The files panel listing the 3D Artist’s exports in its output/3d/ folder
Every export lands in the agent’s output/3d/ folder, ready to hand to a website or a Roblox game.
Use cases

What you can do with it.

A product model for your website

A web-ready GLB with a Three.js snippet, checked against a size and triangle budget, ready for a product page.

See who does it

Props for a Roblox game

The Roblox Studio team pairs the 3D Artist with a Roblox Game Developer, so the model goes from Blender into your experience.

See who does it

Showcase renders

Cycles stills of a product or a scene, lit with a free HDRI, for a launch post or a deck.

FAQ

Questions, answered.

How do I turn it on?

An org admin turns on Blender in Admin → Tools; it is off by default. Then hire the 3D Artist, or give any agent the 3D tool from its Tools panel.

Can it generate a 3D model from a text prompt?

Not with AI text-to-3D. The agent builds the model in Blender step by step, in Python, and checks screenshots as it goes. That is why you get clean geometry and a budget you can check.

Which formats can I get?

A web-ready GLB (Meshopt and WebP) with a manifest and a Three.js snippet, a Roblox-ready FBX, and the .blend file.

What are the limits?

A session closes after 10 minutes idle (the scene is autosaved) and lasts 2 hours at most, with up to 3 sessions per organization. The session has no internet access, and rendering runs without a GPU.

How is it billed?

Tokens only, like any other agent job. There is no render fee and no session fee; the screenshots the agent checks count as image tokens.

Start for free.
Today.

No subscription. No credit card. Pay only when the AI works. If you're a real business, we'll throw in a 30-minute demo with a human.

Start for free Book a demo
No subscription · Pay as you use
$10 of credit to start. No card needed.
Crewdle Crewdle AI